2015年5月10日星期日

Concept 2: Thesis 3 Sometimes Never Adventure Path #Sketch to be added.

Always Sometimes Never Adventure Path

Thesis Based on: "Society has too many prohibitions and too few invitations"

Position Taken: This installation will help to challenge this thesis by inviting users to take the road less travelled challenging their perception about a lack of options.

Context of Use: The installation would be installed on the top level of the King George Bus Station

Technologies Used: Self Adhesive Polyester tape with arrows and words. Post It notes, Poster, Markers

How will it Engage?: The word Always with an arrow pointing towards the escalator will be placed near the exit on the second level of the bus station. The word Sometimes with an arrow pointing towards the stairs will also be displayed. When people reach the top of the stairs of escalator there will be an arrow with the word never pointing towards the small security door exit. Users who are interested will follow the arrow to the door where they will find the button to open the door and a post-it note saying press me.

How can people reflect?: When people choose between the escalators and stairs they will being to start thinking about the decisions that they are able to make. The never arrow presents an invitation to an experience they may never have realized existed. When they reach the door to exit there will be a poster asking them why they choose the path less traveled. Markers will be available so that users can write down their response before exiting.

Scenario:
Users 1 is on his way into the city for a night out with some friends. As he is making his way up from the bus station he sees the arrows pointing to the escalator and stairs with the words always and sometimes. They decide the take the stairs to be different for a change. When they reach the top of the stairs they see the word never will an arrow pointing to a small corner. They are intrigued and follow the arrow to the small doorway. They see the poster and leave a brief message before continuing on their way.

I like the idea of create adventure story at bus station, it looks like design one ARG game on the public place. Here are some doubts:
1. the content need to update frequently for keeping more people engaged. And personally think, the final reward perhaps set a reward such as coupon etc;
2. need to ensure the pathway of game will not affect other or threat public safety;
3. the message left on the final spot may need to have a clear logic which allow next player to continue the game.
This idea probable easily to implement and bring immersive gaming experiences for participators. 



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